![]() In the future, I plan to make the recovery of health when buying products in the store – when harming the main character, his health is restored gradually. – the game has the opportunity to die from a car hit, from gas, etc., so be careful and save more often – changed cars and motorcycles, they became more on the roads and they are now more diverse than they were before – locations Westward, long street, Street, Shop and area, Shop and Office, Red light district increased and became more diverse – from an NPC in the city and the school added the dialogues that will occur when confronted with them in a dialog box format mini – before Lida goes to Glory-hall, added a scene next to the Sex shop ![]() – edited the scene on the first floor of Glory-hall that preceded the final scene – completely redesigned the scene in Glory-hall, where version 0.7 ended, it added new renders, rewritten dialogues, fixed a bug that constantly appeared during the passage of this scene Where(i => i.Attributes.Where(a => a.Value = "_xfToken").– more than 8 animations have been added to the update – render quality has been improved The token value is found on the website prior to the post by scrapping the following value where HTML represents the login page: I'm attaching a bit more context to this message in the hope that someone can help spot my error.īased on the code in MillenniumEarl's repo, I'm posting the following string to (obviously I'm replacing the un/pw with my credentials). I'm getting a 400, not a 401 (that happens when you are working on too many projects at once). Does anyone know of a good way to access game-related data programmatically (and API perhaps)? PS: While I have already developed a method to retrieve data from this site for games in real-time, the code is somewhat fragile at the moment. Please keep in mind that this is very much a back-burner/after-hours/as I feel like it kind of project and any deliverable will probably be some time off. I would be very interested to hear your thoughts/ideas on what I have and what you would like. ![]() It will allow for private game rankings and notes, personal tag management (tags will be loaded from F95 initially, but can be modified as the user sees fit), and a locally installed service for Windows (initially) that will allow for launching games and tracking statistics on time played, managing library folders, and archiving/deleting old versions/unplayed games. My plans at the moment include a web-based manager that can retrieve games from the site on demand. I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. ![]() I am in the early phases of developing a web-based game manager applications to manage local game libraries.
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