it feels like they attempted to build a mountain as high as the base game, though instead of feeling like a pot of gold at the end of the rainbow, this game's ending feels more like a fall off a cliff onto spikes, that make you question the four to five hours you wasted Im not even sure what happened in the end, why it happened, and why i should care. They attempt this with that sally girl, but it was structured in the exact same way as the (ANOTHER SPOILER FOR THE MAIN GAME) 'Elizabeth being anna Dewitt' reveal from the main game, yet done infinitely worse and not making any sense, probably due to the fact that we were playing as a completely separate booker, and this was a completely separate continuity from the one of the main game, and the dlc wasn't clear about this, making it extra confusing. I know everyone's going to say that it's my fault for not playing first 2 games, but a good game (or a more fleshed out one) would at bare minimum re-introduce these characters and allow me to gain knowledge on who they are and why i should care, even if ever so briefly. mostly, who is this sally girl that the dlc so desperately wants me to care about, I don't even know her. who da heck are souchong, the robber guy, and the boss guy. I also have no idea who some of these characters who weren't in the base game are, nor why I should feel the way the game wants me to feel about them. The level design was pretty decent, worse than the main game's levels, but suited the game fine enough. The stealth is just ok, and not fleshed out as a full game would've been, and the shooting is just like a mix of 1 and infinites gameplay so its pretty good, albeit nothing special, and the limited amount of guns available makes me prefer the main game's gameplay. also it completely ignores how (SPOILERS FOR THE BASE GAME) (IF YOU HAVENT COMPLETED THE BASE GAME, GO AWAY) Elizabeth and booker (all their multiverses variants too) were 'paradoxed' out of existence at the end of the main game. The dlc is not a continuation of the base game, you play part one as a completely separate booker DeWitt, and part 2 as an Elizabeth which isn't clear if its the same as the base game or a different one. The game is 1/4 walking sim and/or cutscene, as they had to quickly tell a story (seemingly) not intended to be told so fast To describe this best, it feels like a full sequel, that was shortened into a 4ish hour dlc, and because of that, it lacks many things. In the end, all I can say is that these two DLC’s for Bioshock Infinite are the best DLC’s I ever played in a game and have yet to be matched in the future.Ĭonsider this a review of both part one and part twoįor context, I have not played the first two BioShock games (i played the original for an hour then put it back down), though I did play and love infinite, its gameplay and story were amazing, and it had a personality and themes like no other game. For this reason, again, I will not spoil or mention any of it in this review. I literally applauded when finishing the two episodes. I played many games and watched many movies in which the creators try to add some unknown uncle or nemesis, that always was there, in their prequels, but in this game, the added story and the way that it all fits in with the first Bioshock game and Bioshock Infinite just blew my mind. The added story in Burial at Sea episode one and two is excellent. You use stealth, darts and traps to take care of your enemies and rather get away safely than engaging in combat. You play as Elizabeth this time and her play style is a fresh new perspective for the game because you don’t go full Rambo and guns blazing like Jack or Big Daddy, but rather do things the quiet and careful way. This is a prequel to the events of the first Bioshock game and takes place in an era that Rapture was prosperous and alive, instead of the dead, rotten city it has become. Man was I positively surprised when playing Burial at Sea Episode one and two. A nice little piece of extra story, played trough the eyes of an previously unknown character, to view another point of perspective. When the Burial at Sea DLC’s came out for Bioshock Infinite, I thought it would be the same idea as Minerva’s Den for Bioshock 2.
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